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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Turrican II - Amiga
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Flashback - Archimedes
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Turrican II - PC
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Hurrican - PC
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Jim Power - snes
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Game info
PC

X-Men: Children of the Atom

X-Men: Children of the Atom
GenreFighting
DeveloperCapcom
PublisherAcclaim Entertainment
Released1997
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
X-Men: Children of the Atom is a fighting game based on the X-Men comic book, featuring characters from Marvel's X-Men comics. It was produced by Capcom and released for the arcades in 1994 in Japan and in 1995 in North America and Europe. It was ported to PC (DOS and Windows-based) in 1997.
 
Review
X-Men: Children of the AtomSTORY / GAMEPLAY
The main antagonist is Magneto, who plans to unleash an electromagnetic pulse on the Earth that will disrupt the magnetic fields and create havoc on the world's electrical systems ushering in a Dark Age for Earth's non-mutant population. With the promise of a mutant-run planet, the X-Men's most formidable foes join forces against Magneto.
You can choose between one of six X-Men members (e.g. Wolverine and Psylocke) or four of their enemies (for a total of ten selectable characters) and proceed to compete in a series of one-on-one matches, before battling Juggernaut and Magneto. Each character has its own abilities, such as super Jumps, the ability to roll away or towards an opponent after falling, the ability to pursue an opponent after performing a throwing attack for follow-up attacks etc. After selecting a character, the you can choose between "manual" or "automatic" blocking too. It also support a two-player combat (shared keyboard) and all of the fighters that were included in the arcade game. The game runs impressively in DOS!

GRAPHICS / SOUND
Technically, the game is impressive and the PC port looks great and offers great visuals comparable to the arcade game! The graphics are, without a doubt, the most impressive part of the game. Apart from being amazingly colorful and intricately detailed they're also superbly animated, and runs in 640x480 resolution with 256-colored scenes and flawless character animations. Another game that runs impressively in DOS!
The sound is also great, offering several in-game tunes along with sampled sound effects.
 
Screenshots
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
 
Gameplay sample
 
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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